Über Felix van Hasseln
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Academic Level Degree Bachelor
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Age 33 - 37 Years
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Salary 3265
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Gender Male
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Industry Development
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Gesehen 41
Über mich
If I had to describe myself in a few words, I’d say I’m a funny, open-minded, and dedicated team player with a strong passion for 3D art and gaming. I’m constantly eager to learn new things and to keep improving myself.
Technology excites me — especially the Unreal Engine, which I consider my creative home base. I enjoy solving problems, taking on new challenges, and continuously refining my skills.
Collaboration brings out the best in me. I love exchanging ideas, exploring different perspectives, and working together to create something truly impactful.
Bildung
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2014 - 2018
Hochschule Niederrhein
Bachelor of Arts - Design
Erfahrung
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2017 - 2018
redPlant Realtime Studios
3D Generalist / Realtime 3D Artist
During my studies, I quickly developed a strong interest in 3D and real-time applications, which ultimately led to my first role in the 3D industry. I gained hands-on experience with 3D engines and WebGL environments, learning to create optimized models for real-time applications. For my bachelor’s thesis, I worked with real clients, utilizing Git and texturing tools such as Substance to deliver high-quality results.
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2018 - 2020
Hoersch & Henrich - HHvision
Realtime 3D Artist / Technical Artist
Over the next two years, I worked as a 3D and Technical Artist, mastering the Unreal Engine and specializing in high-end architectural visualizations. During this time, I gained valuable experience with AR and VR projects and contributed to research projects such as CityInMotion. Collaborating with a multidisciplinary team strengthened my communication, prototyping, and presentation skills, as I regularly delivered and presented work to clients.
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2020 - Gegenwart
Black Cave Entertainment
Co-Founder / Creative Director
One of my greatest challenges — and achievements — has been founding my own studio. Leading a small team, I managed project planning and production, met strict funding deadlines, and explored new creative areas such as game and level design. While developing our first 3D ARPG, we built a custom production pipeline tailored to our workflow and successfully received several German funding grants to support our vision.
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2022 - Gegenwart
SAE Institute
Lecturer - Game Art / Visual Scripting
In May 2022, I decided to share my passion for gaming and game engines with younger generations by becoming a lecturer in Game Art. Alongside my professional work, I began teaching specialized subjects such as game optimization, lighting, materials and shaders, and visual scripting. This experience allowed me to refine my understanding of the core principles behind these topics and strengthened my ability to communicate complex technical concepts clearly.
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2022 - 2023
Realworld one
Unreal Engine Developer
At the end of 2022, I joined realworld one to deepen my development and programming expertise within the multiplayer and VR industry. During this time, I gained valuable experience with multiplayer replication and core programming workflows. Originally joining as a Technical Artist, I was given the opportunity to take on additional development responsibilities, which allowed me to broaden my technical and creative skill set.
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2023 - 2025
BAX Digital GmbH
Unreal Engine Developer / Teamlead
In October 2023, I joined a small development team at BAX Digital, where we focused on the development and publication of VR multiplayer titles for both PC and standalone platforms, specifically targeting the Meta Quest 3.
As a developer and team lead over the course of two years, I was responsible for designing and implementing the Steam build pipeline, developing core multiplayer features, and creating as well as optimizing 3D assets and game levels.
During this time, we successfully released one title on Steam and another for on-site enterprise use.


